Sekiro: Shadows Die Twice || An Awesome Action Fighting Game || Review By Error69Pro

Sekiro shadows died twice maintains the core of what a Souls born game is it'll put you in a twisted interconnected world brimming with a mystery they'll have you creeping between bonfire like chat points fearing for your horn at XP they'll reward you for improving your skill at the game I'll even let you learn and dissect a seemingly impossible boss until they're nothing but that on your tiniest of boot that still manages to kill you but it also introduces a bunch of new stuff they'll keep the whole ordeal fresh like a brand new Sengoku period-inspired setting or a new skill-focused XP system and a combat style that make even the most jaded souls better and feel like it's their very first time.

Gameplay & Story :

The story of Sekiro is much more straightforward and personal than its predecessors you want learning about the major players a thousand years later you get to watch it happen and you'll care you'll end up force-feeding sake to every character just so they'll tell you about that time they got a little bit too close to their cousin oh my that being said from software haven't lost their love of mystery and cryptic storytelling you feel the history of every environment while the item description still give you insight into this world this is a captivating setting that massively explores the cyclical nature of violence and the corrupting effect of power there are far too few creepy last row souls born game though you should play Sekirobecause it does everything that a Souls born game does with a gleaming new liquor pane some banging changes to the combat system and a cracking story you'll actually follow and if you fancy some more here's some similar games to have a look at neo takes place in a similar period and adopts a lot.

Combat System And VFX :

The fun of Sekiro's combat is in the way it makes defense your best offense enemies have a health bar and a posture bar fill that bad boy up and you can do a deathblow instantly killing regular enemies in taking a knot off bosses but attacking isn't great for doing posture damage you got a block right for that take this Wolverine Necromorph hybrid for instance your tax fast does a lot of damage and is scary in a buttface ugly kind of way but when you get his rhythm down a block then just the right moments these easy this essentially turns a crow into an incredibly satisfying yet dangerous rhythm game, even when dealing with unblockable attacks your defense is a weapon after jumping over a suite Pataki you can give him a quick boot to the noggin or when a ninja comes sliding in with a bucket east our bicycle King you can stomp on it and end that man's life souls born games have always been about picking apart an enemy downloading their DNA into your mind and then beating them over the head with it but it's better here because when you react to something you've learned you're instantly rewarded for it the one-on-one.

Combat is a super satisfying clash of swords where you're so close to your enemy you can smell their grubby breath and that makes it dangerous and exhilarating upsettingly you aren't going to be able to play dress-up in Sekiro or suit you sir or it doesn't have a ton of weapons or armor it doesn't even have a character fair but you still have a huge collection of tools and a way to build your own play style to start there are so many skill things you can unlock abilities like a covering health on a deathblow or reflecting attacks in midair or these awesome combating kick-ass with an acrobatic flurry of blows then there's the prosthetic tools like the axe that breaks shields or the umbrella that protects from range attacks these tools have a niche purpose you can improvise with them as well the actors are ton of pascha damage to non shielded enemies and the umbrella is perfect for an overly aggressive so this freedom even extends into how you approach encounters take this chunky sausage of a samurai for example you could fight him and all those games together but you're better off sneaking in taking a few out dipping back in stealth and repeating until it's just you and him there are so many touches to help with this place out as well like a grappling hook with vertically designed environments and high grass to stealth in this is a game that makes you feel smart for systematically dispatching enemies and it gives you the tools to do it well.

The Final Verdict :

The same aesthetic as Sekiro it's also the best Souls born game not made by from software it nails that formula and introduces elements like loot and an active dodge system that make it feel unique fury is an indie boss rush game that looks fantastic and rewards you for paying attention it fills the screen with danger gives you a fun set of tools to play with and demands you start learning those parents crypt of the necromancer is a super innovative roguelike rhythm game hybrid that can be played with just a dance map basically you do all the roguelike stuff of killing and looting but you have to do it on the beat it's a merging of the genre that works surprisingly well and you should be able to carry over all that rhythm you've learned in Sekiro.

Here are the SEKIRO: SHADOWS DIE TWICE System Requirements (Minimum)

  • CPU: Intel Core i3-2100 | AMD FX-6300
  • CPU SPEED: Info
  • RAM: 4 GB
  • OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
  • VIDEO CARD: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
  • SOUND CARD: DirectX 11 Compatible

SEKIRO: SHADOWS DIE TWICE Recommended Requirements

  • CPU: Intel Core i5-2500K | AMD Ryzen 5 1400
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
  • VIDEO CARD: NVIDIA GeForce GTX 970 | AMD Radeon RX 570
  • SOUND CARD: DirectX 11 Compatible

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