WWE 2K Battlegrounds PS4 Review - The Final Verdict || Error69Pro

For the first time since the WWE series of games was handed off to 2k sports they've released something drastically different on tonsils from the annualized and borderline sim light WWE two taste series WWE 2k battlegrounds features a wide cast of WWE superstars new and old throwing each other dozens of feet into the air into tars and into crocodiles all with over the top powers and abilities.


Previous Games vs This Cartoon Like Visuals :

This is anything but a simulation of modern professional wrestling all of that spectacle wears off quickly though as battlegrounds are incredibly shallow in regards to gameplay and the overall progression is downright mind-numbing there is some charm to be found in battlegrounds such as locked wrestlers appearing inside plastic toy boxes or the comic book presentation of the campaign mode the campaign tells the tale of paul Heyman creating new sports entertainment programming in the form of battlegrounds which is a bizarre underground wrestling show think honestly I'm still not entirely sure what battlegrounds itself exactly last I checked it was a filler-tier pay-per-view from there paul burns stone told Steve Austin out of retirement to help recruit more wrestlers for his battleground show for


Gameplay & Mechanics :

Once you're in the ringthe gameplay lasts just as much thought as the classescombos are broken down into verysimplistic chains such as punching your titting threetimes or a slight combination of both you could perform a special move by holding down L2 while hitting either punch or kickas well as perform grapples and throws or you're finished by holding down both L2 and R2 at the same timethis is a far cry from the controls of the previous 2k wwe gamesbut on the plus side it is much more approachable honestlybattlegrounds could have made a great party game if it wasn't also plagued by tons of technical issues andmicrotransactionssadly for purely monetization reasons the bolt of the roster is locked away behind their plastic toy boxesin fact nearly everyone on the cover of battlegrounds the rockstone cold steve austin becky lynch ronda rousey john cena and so forth are all locked at the start of the game you can unlock a few characters in the campaign modebut most have to be bought with wwe bots that you either earn for matchescompleted dailies or leveling upthe whole process is incredibly slow going legendary characters for example toss 12000 wwe bucks for contests you earn a few hundred a match on averagedailies only reward around a thousand and the rewards for leveling up within the campaigndepend on the level earned.
If you're hoping to unlock the full roster you'll either need to drop some actual cash or slowly grind it out this same nonsense applies to all of the customization options as well from clothing and outfits to even unique cosmetics for the custom rain slash arena creator mode the majority of it is stuck behind a pay slash grind Walland this decision outright drives the whole game down bizarrely you can't even use your custom created wrestlers in the campaign instead you're introduced to a handful of pre-made wrestlers who are also terribly generic I can't even remember their names outside of Jessica johnson thankfully she's rebranded to the loch ness mobster later on which is just such good as for the technical side of things battlegrounds keeps up the tradition lately of these games.

The storyline and Overall Experience :

For the most part, the storytelling falls into dull generic to loosely tie together each match throughout the campaign honestly generic pretty much describes everything else in battleground quite nicely from the moment you start up battlegrounds you're greeted with the most generic pop-rock imaginable to some still art from the cover of the damn itself from that first impression alone you know what you're in for battlegrounds can be described as soulless monotonous the Baron Corbin of wrestling games and simply not worth your time and money I did wrap up my review with that but let's keep going down the rabbit hole of this budget game that feels like it was originally intended for mobile devices the only highlight I can even think of with my time at battlegrounds was when I was throwing other wrestlers into crocodiles out in the everglades environmental stuff aside what truly bogs down.

The entire experience is the sheer lack of depth found in the roster and the overall gameplay wrestling is split up between styles ranging from brawler high flyer technician powerhouse and all-rounder however they all play nearly identically within their same style and these styles are applied across the roster AJ styles, for example, will play exactly like einstein Nakamura because they're both technicians the only difference you'll find between wrestlers within the same style is from their unique special moves.

Final Verdict :

Being a complete technical mess from numerous crashes frame rate drops and matches featuring more than two wrestlers yes even with the simplistic art direction of draft style and brain dead tag team AI partners it's not as bad as the bud filled mess that was WWE 2k20but this isn't much better also I'm just not crazy about the whole art of Grafton style in general everyone on the roster looks like they belong in willy won't's chocolate factory it could always be worse though like a Kurt Cobain fun to pop kind of bad online multiplayer is also a mixed bag of terrible issues I've already come to expect from the WWE 2k series are present here such as awful input lag and people quitting matches because there is no stack keeping or punishment whatsoever and when things do get competitive matches are an endless series of reversals the commentary also hasn't been done on WWE for well over a decade and that's not improving in this game jerry Lawler and mara Wanelo brings some decent energy but their calls are all over the place and just straight up not representative of what's happening on-screen at times the reality is WWE two day battlegrounds is a game nobody will remember a year from now it lacked so much of what made over-the-top arcade wrestling games great in the first place while also being filled to the brim with microtransactions spectacle of its over-the-top moves and abilities are quickly lost in the stadium of its progression lack of depth budget presentation and technical issues it almost feels like a tooth has come crashing down with a WWE license and it hurts inside.

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